
Below are some pictures of the difference between using radiosity and the best lighting I could come up with on two tractor models (851 and 8859). Note how, first of all, the more realistic colors look with the new includes, and also how much better the model is lit with the radiosity modes (you don't get dark shadows and specular blinding reflections quite as much, because most of the lighting is coming from a natural ambient radiosity light). New mode is on the left. Render times (for a 1280x1024 AA scene) went from around 25 minutes the old way to around 1:15 with tweeked radiosity (no HDR) "fast" settings. I can get it to look just a little better (although that is a bit subjective on different models) if I crank it up to the 2 pass hi quality, but that was taking over 6 hours per render. I also spent more time on the POVRay code and managed to get a better way to set the camera angle and use the clock to rotate through 4 different angles (45, 135, 225, 315) around a central focal point that is NOT on the origin (vector math actually comes in handy!!). Anyway, I'm playing with some other things, like adding barns and lego "fence posts" to the scene, and played around with some grass include files, but when you get too much grass patch in the scene, I end up blowing up even my 2GB render space...grin...and that is with VERY sparse grass and a very limited patch. Makes sense, once you start exponentially increasing the blade counts (at one point I was up over 2.5 billion tokens rendered in the scene...I don't know where it was when it failed).


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